Devvy End

I’m finishing up the Devvy project by showcasing simple human level design. Human level design was not something I was originally familiar with since I mainly play games with vehicles that are PvP and as such do not involve exploration. Furthermore, movement abilities are not normally a focus of those games so this was an entirely new thing for me.

The first level consists of a tutorial that allows the player to become familiar with wall jumping in an enclosed space allowing the player to rapidly try out tactics to attempt to escape.

The second level consists of allowing players to explore the sprint feature including animations and how that affects the ability to jump.

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