Gnoming around
Recently I have created a new Gnome model. He is a bit rotund and wears pointy shoes. He is highly compatible with animations do to his very simple model although he still requires texturing. The shape of his body has proven somewhat difficult to work with although I think it looks better so will continue to try to work with it.
While large, the Gnome doesn’t look out of character while performing combat moves and looks reasonably quick. The gnome so far has most animations completed and will soon have many more and I hope to use it in a project shortly.
That’s all for now!